One is the house in the southeast corner of the city – there’s a man there who just hands you the Psychic TM when you talk to him. There are in my mind only two points of interest you’ll really want to hit before heading inside of Silph Co. There are basically four streets that run horizontally through Saffron connected by two vertical streets on the east and west sides, but one of those horizontal streets – the second from the top – has a dead end in the middle that prevents you from being able to run all the way across. Saffron is actually somewhat empty despite being such a large city. I do want to spend a brief time discussing Saffron City itself before we dive into the Silph Co conflict. It took me 47 Pidgeotto to get Runnypants up to level 42 with the rest of the party, but once I did so he was finally ready to join the team and charge into Silph Co to beat up Team Rocket and finally progress the game’s story. I used the same strategy of grinding on Pidgeotto but honestly had a lot less luck this time as far as captures that gave obscene amounts of EXP. Once Runnypants reached his Alakazam form I spent some time training him up on route 16. After a bit of back and forth, Block had two more team members reach their final evolution, bringing us to a fully-evolved team of six Pokemon for the battle inside Silph Co. Originally we were going to evolve Grave the Graveler as well as Unseelie the Haunter, but after last chapter Runnypants stepped into to take Unseelie’s place. Clockworth wrote a great Pokemon submission for the competition, and more recently he lent me a hand with the Nuzlocke challenge by helping me trade evolve two of my Pokemon. Those of you who follow Adventure Rules for content outside of Pokemon may remember TC Clockworth from the Blogger Blitz: Shipping Wars competition last month. It was time for sweaty workout phase two, but not before I gave Runnypants as well as another team member one other boost. The game wants us to go to Silph Co and save it from Team Rocket, so by golly that’s what we’re going to do! Of course, I still want to have a team member who has been properly trained up to deal with our next couple of gyms, and with Unseelie the Haunter experiencing a rather untimely demise I decided to pass on the role of psychic-counter to the recently-caught Runnypants, who evolved into Kadabra during the sweaty workout montage. But anyways just be aware if you play First Ticket you can't go first over Sableye.After last week’s rather unproductive sweaty workout montage, Block and his trusty partner Fuzz decided to stop trying to explore the open world of Kanto and instead be railroaded by the story. I guess you could play both, I mean I'm not really sure what's standard nowadays but I'm sure Spiritomb still sees play and First Ticket would let you go first AND still use Spiritomb but that seems like a lot to play imo. Still, none of that matters if it goes second and it can't usually win T1 anyways.Īlso I'd like to point out if you play Unlimited most people use Sableye to go first instead of First Ticket because Overeager has priority over First Ticket's effect, meaning even if they play one Sableye makes you go first anyways. For example neo BlastCune can use Blastoise BCR (before it had to use Emboar BLW) with Suicune EX and it completely gets past the Power lock, unlike older BlastCune builds, and it can even employ its own Muk Lock to stop Vileplume or Porydonk or Crobat donk. More modern Unlimited decks seem to be better at coping with these locks because they have Abilities instead of Pokemon Powers/PokePowers/PokeBodies. The problem with any of these broken Unlimited decks is yeah they win if they go first but they basically can't do anything if you take away their Trainers or Powers. Most notably a T1 Muk lock hurts the most, either via Broken Time Space or Ascension Grimer. A T1 Dark Vileplume via Broken Time Space can hurt but fortunately you can use Uxie rather efficiently in place of other trainers because you can Download Seekers with one of your other Porygons (which doesn't count as "playing" them) to reuse them. However, like many Unlimited decks, it's susceptible to T1 locks. You would use the basic Unlimited staples to draw through your deck like Professor Oak, Erika, etc. For the last Pokemon on your opponent's field you can use Broken Time Space to lay down Drifloon and then Drifblim and attach a Boost and then Switch out to it to Take Away the last Pokemon. You can use VS Seeker to get more Seekers back, too. With Broken Time Space you could just pick up Porygon2 for Seeker and lay him back down, while your opponent has to remove a benched Pokemon each time. Well I don't play a whole lot of Unlimited anymore but I've heard of Porydonk which consists of Porygon2 GE and using its PokePower to continually reuse Seeker.
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